Something Wicked, February 2012 (Issue 18)

interview by Vianne Venter

I was stuck for an hour or two in this really old train station in the middle of nowhere, and had the misfortune of needing to use the bathroom. They were in a little concrete hut. The smell was so bad I couldn't breathe and I had to tip toe in and out because the place was flooded with murky liquid. When I went in, the attendant, who looked at least 80, was mopping up. Only he wasn't doing much more than smudging the dirt around.
You had to pay to use the facilities, and after he took my money he sat down on a little wooden chair in the middle of it all and lit up a cigarette. I think he was watching me to check I didn't get more than my money's worth. The whole thing was straight out of a horror.

From Issue 18 (Feb 2012)
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by David McCool

A couple of months ago - I'm talking mid-June, right smack in that heat wave - I took a walk into the town centre to kill some time on what was likely the hottest day of the year. Had I stayed at home I'd have risked dozing off in front of the TV, and, at my age, my sleep pattern doesn't need much more than a five-second, head-jerking snooze for it to be thrown right out of sync. Working in the garden wasn't an option, either. I'd have been sizzled good, even with factor 50 and a straw hat on my side.

Issue 18 (Feb 2012)
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interview by Joe Vaz

I always try to remember that the characters in the book should be fully embedded in the future and in the world they’re living in, so for them, what we would regard as amazing technologies are completely prosaic and mundane. They’re not going to be knocked out by some gadget. A spacecraft for them is just a means of getting from A to B and they don’t particularly care how it functions. I try not to get into those boring discussions that you get in bad science fiction about how the engine works… unless it’s central to the story, that’s different.

From Issue 18 (Feb 2012)
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review by Deon van Heerden

Published by Rebellion/2000AD
PB 192 pages
RRP £17.99

Originally published in 2000 AD during the late 1990s, the complete Mazeworld saga is brought together here in one, beautifully presented volume. The author, Alan Grant, and illustrator, Arthur Ranson, are, of course, familiar to comic book and graphic novel aficionados, and their names alone should be enough to get you to hand over your money without hesitation. If, however, you feel you need further convincing, read on.

From Issue 18 (Feb 2012)
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review by Deon van Heerden

Published by Rebellion/Solaris PB 384 pages RRP £7.99 (Kindle £5.36)

The Recollection's interesting approach to light speed travel and its physical and emotional implications is convincing and well-sustained. Its three primary plots often interact in surprising - and, in one instance, startling - ways.

From Issue 18 (Feb 2012)
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